Jumping over a piece captures it, removing it from play If there is an unoccupied space behind an opponent’s piece, you can jump over it. Pieces must always move toward the opponent’s graviton. On your turn, you must move one of your pieces forward one hexagon. You can use whatever you want to play: tokens from another game, coins, checkers, even M&M’s! Place four game pieces, of differing colors, on each graviton. Place a piece face down at both ends of the diamond. Lay pieces out in a diamond shape, face up. Get the most pieces to your opponent’s graviton. Each player then counts the tiles flipped to their orientation. The game ends when all tiles have been placed, or when at least one player has no valid moves left. Tiles can be flipped in any order, and flipping a tile can cause chain reactions.Įach tile can only be flipped once per turn. If a tile becomes flippable, it must be flipped. It must also be connected to a just-placed or just-flipped tile. If a tile matches on all connecting sides, it can be flipped. The components must be on the edge of the tile and be physically touching. A match means that the sides that are connected have one of three components in common: text, images or white space. Tiles must connect to at least one other tile and match on all connecting sides. Triangle players lay theirs face down, so the folds are visible. Hex players go first, laying their tiles face up so the smooth side is visible. Play:Īlternate placing tiles with your opponent. One player is the Hex player the other is the Triangle player. We recommend making 16 tiles, but any even number should be fine. Have the most tiles flipped to your orientation at the end of the game.
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